We'd like to take the time to deviate from the standard conversation of gameplay, player conduct, quests, cash shop, events, and all other common topics to cover one of the most underappreciated facets of Allods: the story. Unlike the paper-thin tales you typically see in MMORPGs, the 'dark' faction in Allods is far from evil. There have much allods gold in our site, just order it if you need.
Rather than painting the story in Good vs. Evil, the writers for this game decided to take it in a different direction entirely, instead giving each faction its own valid reasons for its actions both in and out of the primary war. Contrary to general, lesser-developed MMO stories, the side with undead or orcs isn't pure evil with a burning hatred for anything living. In fact, the Empire is arguably more gritty and realistic in theme and setting than the League.
What sets League and Empire is a mere difference of ideology. The Empire prides itself in benevolent dictatorship, unity, and equal rights for all citizens. When the League attempted to prejudicially genocide the Arisen, for example, the Empire provided save haven the decision to give them refuge and citizenship is now reflected, ingame, in every facet of Imperial life, especially in technological advancements like city-wide electricity and scientific discovery.
The Empire's citizens are clearly happy about this, as stated: Though their comrades often joke about these strange people, whose mummified flesh has been replaced by mechanical parts, both Xadaganians and Orcs will kill any who offend these new allies. By the way you can buy Allods powerleveling service on our site.



