Here’s the list of changes already implemented and just announced by Nival,if you know Russian or pro with Google translator you can read about Allods here and here.
1. PvP-contests in the new Frozen Island zone. Location for 40-42 levels filled with old June ruins. The island is covered with ice which is melting and revealing old priceless treasures. To get to the island players must use old June stones on Gipat. Chests with treasures appear randomly in different locations and players will be forced to fight for the right to pick them. Unlike most other zones Frozen Island is PvA (player vs. all) zone so you’ll have to fight with the members of your own fraction too.
2. PvP-contests in the new June Catacombs zone. According to it’s description this zone have much in common with Frozen Island. E.g. these zones are both PvA. But unlike FI Catacombs is a dungeon-like zone and also has two minibosses who must be killed in order to get to the treasure. It seems thet killing those minibosses will require combined efforts of several players which surely makes things more interesting (remember about announced PvA in the zone;))
3. Allods Gold for 12 new Astral islands. Firstly I have to describe guild system changes because this new PvP activity is closely connected with them. The guilds will have guild rating and guild levels gained by earning some kind of “guild exp”. Those guild experience points are earned by guild members who complete quests, kill bosses, earn PvP ranks and participate in other in-game activities. Allods Gold levels give special buffs to all guild members.
Every guild will have it’s own tabards. Players who are wearing them will recieve additional bonuses and that’s why the number of tabards will be limited. It’s GM’s responsibility to distribute those tabards between guild members.



