There have been a lot of MMOs lately that have taken the WoW interface and used it in their own MMORPG. Developers who have taken this route have had hits and misses which ended in the labelling of their MMORPGs as mere "WoW Clones". Allods Online is a good example of such an MMO. You can see a lot of WoW elements incorporated to its interface and gameplay. However, what separates Allods Online from other half-baked MMORPGs is that it has managed to refine itself into an MMO that can get the attention of even a jaded gaming market.
I cannot deny the similarities that Allods has with World of Warcraft. However, I was very surprised that the game did not follow with a cinematic opening. Once you create your character (belonging to either the League or the Imperial side) you are immediately put into the middle of the action. The game practically puts you right in the middle of the story, which is similar to Dungeons & Dragons Online. You actually get to see how the story develops. On the League side you actually witness a change in the environment when you are invaded by the enemy. In the Imperial side you are given a taste of what you will be experiencing and what it means to be part of a ship. I was really taken aback with what I saw in the game because you can only experience these things when you're playing a P2P MMORPG.



